Shells System
Config.ShellBlipMethod = 2
--[[
1 - Always shows all available shells
2 - Shows all available shells after using Config.ShellCommand command
]]
Config.ShellCommand = 'shells' -- For Blip Method 2
Config.ShellCommandAtManagePed = true -- Whether adds target option to Config.ManagePed which will execute Config.ShellCommand
Config.ShellCommandTime = 5 -- Minutes until blips will disappear
Config.Shells = {
['Shell_1'] = {
label = "Social Apartment",
manyOwners = true, -- Whether many players can own same apartment (there will be still different buckets and cabinets)
price = 250000,
paymentMethods = {
'cash',
'bank'
},
defaultStashWeight = 50000,
maxStashWeight = 100000,
pricePerKilogram = 10000,
teleports = {
Entrance = {
Target = vec4(-772.8025, 313.0164, 85.6981, 359.7212),
Teleport = vec4(-787.3502, 315.6306, 187.9135, 270.0614)
},
Exit = {
Target = vec4(-787.3447, 315.5965, 187.9135, 91.6216),
Teleport = vec4(-772.8371, 313.0760, 85.6981, 183.0951)
}
},
cabinets = {
{
name = 'main',
label = "Open Cabinet",
coords = vector4(-788.9673, 320.9464, 187.3133, 88.1175),
size = vec3(2.0, 1.5, 1.0)
}
},
wardrobes = {
{
label = "Open Wardrobe",
coords = vector4(-796.3692, 328.2163, 190.7160, 269.4118),
size = vec3(3.5, 1.5, 1.0)
}
}
}
}Last updated